Monthly Archives: March 2019

Avengers: Endgame New Chinese Poster Revealed

A new Chinese Avengers: Endgame poster has been revealed and it gives us a good look at some of the characters who survived Thanos' snap, as well as a new Hulkbuster armor.

Via ImpAwards.com, this new poster features our heroes in different poses from the poster that was released alongside the latest trailer, and while we still don't see the Hulk himself, we do have a new Hulkbuster armor which looks ready for battle.

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Avengers: Endgame New Chinese Poster Revealed

Asad Ayaz, President of Marketing at The Walt Disney Studios, has shared Disney's latest Chinese Avengers: Endgame poster.

This one features both those who survived Thanos' Snap and those who were not so lucky.

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Original story follows below.

A new Chinese Avengers: Endgame poster has been revealed and it gives us a good look at some of the characters who survived Thanos' snap, as well as a new Hulkbuster armor.

Continue reading…

The 5 Biggest Announcements From GDC 2019

Breaking down barriers was a common theme among this year's biggest Game Developers Conference announcements. Google aims to do so on a grand scale, theoretically removing hardware barriers with its Stadia streaming platform, while smaller barriers of exclusivity were torn down in the forms of Cuphead and Quantic Dream's PlayStation library.

With the final day of GDC upon us, we've decided to revisit the week that was and compile a list of the conference's most exciting stories. From the unveiling of Google's gaming initiative to surprise game reveals, here are the five biggest announcements from GDC 2019.

Google Stadia Unveiled

Inarguably the biggest news out of this year's conference was the official announcement of Google Stadia. During its hour-long presentation earlier this week, Google officially detailed its gaming initiative, outlining a platform built for gamers, developers, and streamers alike.

Continue reading…

The 5 Biggest Announcements From GDC 2019

Breaking down barriers was a common theme among this year's biggest Game Developers Conference announcements. Google aims to do so on a grand scale, theoretically removing hardware barriers with its Stadia streaming platform, while smaller barriers of exclusivity were torn down in the forms of Cuphead and Quantic Dream's PlayStation library.

With the final day of GDC upon us, we've decided to revisit the week that was and compile a list of the conference's most exciting stories. From the unveiling of Google's gaming initiative to surprise game reveals, here are the five biggest announcements from GDC 2019.

Google Stadia Unveiled

Inarguably the biggest news out of this year's conference was the official announcement of Google Stadia. During its hour-long presentation earlier this week, Google officially detailed its gaming initiative, outlining a platform built for gamers, developers, and streamers alike.

Continue reading…

Google Exec on Why First-Party Is Foundational to Stadia

Before Phil Harrison even joined Google, he wanted to ensure the company had its own game development studio for its inevitable entry into the industry.

I spoke to Harrison after the Google Stadia GDC 2019 reveal, specifically discussing Google's decision to open a first-party studio (rather than say, acquire other, existing companies or rely solely on third parties.) He told me that creating a first-party studio was a key factor of his choice to join Google.

was a decision I made before I joined Google. I said to Google, 'This is a fundamental of being in the game platform business,'" Harrison explained. "And I said, 'I know this is a different muscle than Google has historically had."

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Google Exec on Why First-Party Is Foundational to Stadia

Before Phil Harrison even joined Google, he wanted to ensure the company had its own game development studio for its inevitable entry into the industry.

I spoke to Harrison after the Google Stadia GDC 2019 reveal, specifically discussing Google's decision to open a first-party studio (rather than say, acquire other, existing companies or rely solely on third parties.) He told me that creating a first-party studio was a key factor of his choice to join Google.

was a decision I made before I joined Google. I said to Google, 'This is a fundamental of being in the game platform business,'" Harrison explained. "And I said, 'I know this is a different muscle than Google has historically had."

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God of War’s Script Was Rewritten After a Year of Development

In a presentation given during GDC 2019, God of War director Cory Barlog revealed how he actively approached the game as a continuation rather than a reboot, that the game’s script had been rewritten after a year of work, and how he continuously pitched the game during the course of development.

Before writing the game, Barlog wanted to establish that SIE Santa Monica wasn’t rebooting the series, but expanding upon it. He compared the mythologies that exist in God of War to "galaxies spread throughout a complete universe,” saying they all “exist together concurrently, and they are simply separated by geography.” Using that as a basis, he had to figure out how to describe this game, wanting to stay away from calling it a reboot.

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