Monthly Archives: February 2019

Complete Guide to Dead or Alive 6’s Preorder Bonuses

If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.

Listen up, fighting game fans. Dead or Alive 6 is set to release March 1 for PS4, Xbox One, and PC. This series is known for its fast-paced combat and occasionally skimpy outfits. This upcoming installment is the first new mainline entry since 2012, and so far 26 fighters have been announced, including two newcomers. It also introduces a Break Gauge system that lets you use new special attacks when the meter fills up.

If you're ready to throw down some cash to preorder Dead or Alive 6, you'll probably want to know what comes in the various editions, where you can buy it, and how much it costs. Read on for the details.

Continue reading…

Call of Duty 2019 Will Feature a Campaign

Activision has established that 2019’s Call of Duty game will feature a campaign. The news comes via Activision Blizzard’s latest quarterly earnings call, during which the publisher confirmed it was sacking approximately 8% of its employees.

New Activision president Rob Kostich explained 2019’s Call of Duty is set to feature “an entirely new campaign, a huge and expansive multiplayer world, and some fun co-op gameplay.”

Returning CFO Dennis Durkin added that the game would be a step forward for the series, but also “rooted in some of the franchise’s most important history.”

Continue reading…

Stan Lee Cameos in Spider-Man: Into the Spider-Verse ‘Dozens of Times’

Spider-Man: Into the Spider-Verse co-producer Chris Miller has revealed that not only is there more than one Stan Lee cameo in the film, there are allegedly dozens of them.

Revealed in a tweet, Miller gave a specific Stan Lee cameo with photo evidence in which Stan walks over Miles Morales when he says “Thanks, New York” while laying on a crosswalk. Lee appears to be talking on his phone in the shot.

Blizzard Has ‘No Major Frontline Release’ Planned for 2019

Activision announced in their quarterly earnings call Tuesday that Blizzard will not have a major frontline release for 2019.

"Turning to Blizzard, we expect materially lower financial performance this year," Activision said. "2018 benefited from the release of World of Warcraft: Battle for Azeroth, whereas we are not planning a major frontline release for 2019."

Blizzard said they finished their fourth-quarter with, "softness for its in-game revenues that will take time to stabilize and return to growth."

The call also noted that, "While these factors will weigh on Blizzard's financials this year, looking further ahead, Blizzard's pipeline of PC, console, and mobile content is richer than ever, and we expect the significant addition of development resources to accelerate the pace of delivery over time."

Continue reading…

Marvel’s Daredevil and Luke Cage Could Be Saved by Hulu

After Netflix's Marvel shows got cancelled this past year, Hulu has now voiced they are open to scooping them up and possibly reviving Daredevil and Luke Cage.

In an interview with TheWrap, Senior Vice President of Originals at Hulu, Craig Erwich, said they would be interested in any titles under the Marvel name.

"Marvel has a ton of titles we’d be interested in," Erwich said.

"It kind of just depends on when they’re ready,

who, most importantly, is going to be behind these things," he said.

Netflix cancelled three of its five Marvel TV shows in the past few months, including Daredevil, Iron Fist and Luke Cage. Leaving Jessica Jones with a third season coming out, and season two of The Punisher debuted last month without any announcement yet of a third season to follow.

Continue reading…

Spider-Man PS4 Director Reflects on the Game’s Development

In a panel at DICE today, Insomniac's Ted Price and Bryan Intihar sat down to discuss the latter's history at the company.

Inevitably, some of that discussion veered onto the topic of the company's biggest hit, Spider-Man on PS4, for which Intihar was the creative director. On the way, we learned a few things about the game's development - here are the highlights:

There Were Originally Too Many Gold Trash Cans

While discussing how Intihar learned to provide feedback during production, he gave an unexpected example:

"Do you want to know how it started originally? With me screaming about gold trash cans animating. That we had too many gold trashcans in the F.E.A.S.T. shelter, because I thought that was a big detail. I was like: there cannot be gold trashcans in this. And there was a point where one of our old environment artists just started putting gold trashcans in screenshots and sending them to me."

Continue reading…

Amy Hennig Feels There Will Be a ‘Revolution’ in How We Receive Game Content

During a DICE Summit 2019 conversation between Amy Hennig and Tim Schafer, Hennig discussed narrative in games, streaming, accessibility to a wider audience and more.

Hennig, best known for her work on Uncharted, spoke about her canceled Star Wars project with Visceral Games and making narrative games as a whole. "As much as we would all very much own the fact that we love to play these narrative games… these things that are very intentionally authored, structured like familiar stories from film or TV or theatre, and they’re by definition finite – it’s becoming harder and harder to make those games anymore,” said Hennig. “Partly because of business model, and cost of development, but I think it’s a shame."

Continue reading…

Want to Get Into the Web Industry? Check Out the IGN Internship!

Hello internet! We are excited to announce this year's IGN paid internship program (including the annual Code Foo program)!

For the past eight years, IGN has run a paid internship program called Code Foo for aspiring web developers. This year we're changing things up quite a bit! In addition to Code Foo, we will also be offering paid internship programs for Product Management and Design! Each program will run in tandem, and it will also be eight weeks this year instead of six.

The 2019 application goes live on February 15th, 2019 at IGN Internship 2019. The program will run from June 17th to August 16th. You must be eligible to work in the US.

Continue reading…

Xbox Announces Plans to Expand Future Gaming Through Technologies

Microsoft announced its plans for expanding gaming to its users over the next decade at DICE 2019 on Tuesday.

Head of Global Gaming Partnerships and Development at Xbox and Microsoft, Sarah Bond, spoke about the methods that will be implemented by Xbox to put their visions into reality.

Bond noted the amount of gamers globally at the moment, and what the growth rate will be like by the year 2030.

“Of the eight billion people on the planet, four billion of them are digitally connected and two billion of them are gamers. By 2030, the eight will become nine, the four will become five, but the big number is of the two billion – that will become four billion. Nearly half of the world’s population will be playing games."

Continue reading…