Monthly Archives: June 2018

Ridley Plays Fast and Vicious in Super Smash Bros. Ultimate

Entering the E3 show floor, I knew I had an appointment to see and play Super Smash Bros. Ultimate later in the day - but upon spotting a hidden line to go play Smash Bros. on the main stage, I knew I couldn't wait that long to try out everyone's favorite nemesis: Ridley. I've been a patient man - Sakurai said Ridley was too big for Smash and I believed him, knowing one day my dark wishes would come true. Since I often played as certain slow and heavy characters like Ike and Ganondorf, I was very intrigued to see how the behemoth space pterodactyl felt when unleashed upon a hapless foe.

I only had a few rounds with Ridley, but I can tell you he's no Charizard. His flame breath can either expelled in single bursts like Mario's fireball, or charged up to unleash a flurry of faster moving fireballs that can reach a much wider arc, or drip down from ledges onto opponents below. His smash attacks have a ton of power behind them, and weren't as slow as I was predicting, though a clever player may want to feint into his wonderful tail jab special move that can pierce and disorient an opponent before following up with a smash attack.

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Fortnite on Switch Players Cannot Carry Over Existing Epic Games Accounts Linked to PS4

If you're interested in playing Fortnite on Nintendo Switch, you won't be able to carry over your existing Epic Games account linked to PlayStation 4.

A few players on Twitter have pointed out if you created your Epic Games account on PS4, you won't be able to log into that same account on Switch.

Existing Epic Games account on PS4 can't be logged into on Switch, image via Twitter user GreedyEars.

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New Pokemon Let’s Go Pikachu and Eevee Gameplay Details

Pokemon director, producer, and composer Junichi Masuda shared new details about Pokemon Let's Go Pikachu and Let's Go Eevee during Nintendo's Treehouse Live stream today at E3 2018.

Capturing a Pokemon will earn you experience that will be distributed across your entire party. The relative size of the Pokemon you capture will determine the amount of experience you get. The larger the Pokemon, the more experience your party will receive. Additionally, Pokemon in the wild will be surrounded by an aura to indicate their size, with red indicating a larger than normal creature and blue indicating the Pokemon is smaller than average.

Masuda also revealed that your partner Pokemon, which follows you outside its Poke Ball as you traverse the world, will wag its tail when an item is nearby.

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Cyberpunk 2077 is a First-Person RPG

The first gameplay details on CD Projekt RED's Cyberpunk 2077 have emerged, most notably that unlike The Witcher 3, this game is a first-person RPG. This news came during a live gameplay demo behind closed doors at E3 2018.

CHECK OUT OUR FULL IMPRESSIONS OF THE DEMO HERE. Below are some of the biggest details that emerged from the live demo.

  • CD Projekt describes the game as a "first-person RPG."
  • Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.
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E3 2018: Starlink Battle for Atlas – Hands-On Impressions

Starlink: Battle for Atlas takes place in a massive sci-fi universe which spans between seven explorable planets that players can seamlessly travel to and from at their will. Each world carries its own ecosystem and wildlife with multiple factions who are in constant battle for planetary control. The creative minds spearheading development for Starlink are some of the same artists and designers whose previous works include the Far Cry and Assassin's Creed franchises, yet it's designed entirely in mind for kids.

Unlike many games designed for younger audiences, Starlink doesn't water down the fun or the difficulty. In fact, after getting some hands-on time with Starlink at Ubisoft's behind closed doors event during E3 2018, I can safely say that it feels a lot less like "my first space shooter" and a lot more like No Man's Sky.

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8BitDo Reveals New Controllers Inspired by Retro Consoles

8BitDo has announced a host of new controllers inspired by retro consoles and handhelds alike, including some which recall the original NES, Famicom, and Game Boy systems.

The new controllers were revealed at E3 2018, and each one, available "Holiday 2018," will work with Nintendo Switch, Windows, Steam, macOS, and Android.

The Zero 2 is a keychain-sized controller inspired by the classic and pocket versions of the Game Boy. It has motion control support, Bluetooth, and will be available in five different colors.

The N30 Pro 2 is a redesign of the N30 Pro with new function buttons, vibration, and motion controls. It also has Bluetooth support and a USB-C port. It will come in six variants inspired by the NES, Famicom, GameCube, and more.

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Sekiro: Shadows Die Twice is a Glorious FromSoftware Cocktail with Ninjas

When I entered Activision’s demo room for Sekiro: Shadows Die Twice, I briefly thought I was in the wrong room, as the home screen FromSoftware was showing off was so uncharacteristically colourful. But though Shadows Die Twice may not be as grimy as FromSoftware’s Souls series, it remixes its gameplay and idiosyncrasies with such finesse there was no doubt this game came from the same studio.

Shadows Die Twice takes place in Japan at the end of 1500s, in the warring period of Sengoku. FromSoftware is keen to stress that it’s not based on historical fact, rather, it’s a reimagining of this time period, and its primary aesthetic focus is to recreate the beauty of old Japan. It bursts through our demo in purple petals, turquoise skies and burning orange embers.

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Metro Exodus Is a Bit Rough Around the Edges So Far

After Metro Exodus’ visually stunning reveal at last year’s E3, I came into this year’s event with the long-running post-apocalyptic survival shooter high on my list of games I was eager to get my hands on. Unfortunately, I walked out of my demo a lot less excited than I was going in, as technical woes plagued my hands-on session.

Metro Exodus isn’t an open-world game, the developers told me, but it does have open-space missions where you’re free to roam. And so my play session began on a bridge in one of these pseudo-open-world areas. We were on a train, which turned out to be our roving home base called the Aurora. We encountered a roadblock and slammed on the brakes. Playing as Artyom, I went to the engine room, where our group of allied survivors convened to figure out what to do next.

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Rage 2: A Love Affair Between Two of the World’s Coolest Developers

Studio director Tim Willits tells me that he can’t remember whether it was Id Software or Avalanche Studios that spoke to the other first. “It was kind of one of those things where you meet in a bar,” he explains, “you look at each other, and you fall in love.”

Rage 2’s a passion project for many reasons - it’s the sequel to a game that never quite lived up to its promise, the chance to realise its original open world vision, and, yes, make up for that underwhelming ending - but, honestly, the passion that comes through strongest is from each of its developers to the other.

It’s an improbably perfect match. Id is now almost inarguably seen as the king of first-person shooters, having somehow made a Doom sequel that lived up to the franchise's own towering legacy. Avalanche, meanwhile, blazed a trail into emergent open worlds, often making those that followed look thoughtless by comparison. When it comes to Rage 2 - a first-person open world action game - this feels less like a development partnership and more like a supergroup. Willits calls it a marriage.

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