Monthly Archives: May 2018

Deadpool 2 Is Getting an Extended Cut

An extended cut of Deadpool 2 is in the works, director David Leitch has revealed.

Warning: Spoilers for Deadpool 2 follow. Turn back now if you haven't yet watched the film.

In an interview with CinemaBlend, Leitch said an extended cut of the sequel is currently being worked on. Though he didn't say when or how it'll be released, Leitch did confirm him, writers Rhett Reese and Paul Wernick, and Ryan Reynolds are taking their time with it.

"There's an extended cut. And I think that they may want to spin that out as a special thing," Leitch said. "We're taking our time, and it's going back to the director cut, and then sort of collaborating with Ryan

Continue reading…

Michael Bay, Ryan Reynolds Team for Netflix Movie

Michael Bay, Ryan Reynolds, and Deadpool writers Rhett Reese and Paul Wernick are teaming up for a Netflix action movie.

The film, titled Six Underground, is based on an original idea by Reese and Wernick. Bay is directing with Reynolds cast as the lead. Not much about the movie's plot is currently known, but it will be released worldwide in 2019 on Netflix.

Bay is producing the film alongside Skydance Media’s David Ellison, Dana Goldberg, and Don Granger. Six Underground will be the first Netflix project for Bay and Reynolds.

For IGN's thoughts on Reynolds' latest movie, read our Deadpool 2 review and find out why we think it's "crasser, gorier, and funnier than its predecessor." Also check out these two cameos in the movie you might've missed, as well as our Deadpool 2 spoilercast.

Continue reading…

Gotham Season 5 Will Feature Batman: Zero Year Story

Gotham's fifth and final season will adapt the Batman: Zero Year storyline.

In an interview with ComicBook.com, executive producer John Stephens revealed Season 5 will feature Zero Year alongside the continuation of the No Man's Land storyline.

"There's gonna be a little bit of Zero Year in there, you know as well," Stephens said. "

some of that stuff, especially with Nygma. And there's another one but if I tell you what it is it really does spoil the story."

Scott Snyder and James Tynion IV wrote Zero Year, which ran for a year from June 2013 to July 2014. It's a different take on Batman's origins featuring Edward Nygma/The Riddler as the main villain.

Continue reading…

Kojima Continues Teasing Death Stranding’s E3 2018 Trailer

Hideo Kojima has confirmed a new Death Stranding trailer will be shown at this year's E3, and his latest tease has fans searching for hidden meaning in a bed of moss.

The teaser image, posted by Kojima on Twitter, is presumably an in-engine screenshot from Death Stranding's upcoming E3 trailer. Alongside the photo (seen below) Kojima wrote, "+1 on the T-minus 3 weeks. #E32018" and "Decima×Kojima=DS."

DdxB5eQV4AASILq Kojima's latest Death Stranding tease

Continue reading…

50 Fortnite E3 2018 Pro-Am Tournament Players Announced So Far

Update: Epic Games has announced even more celebrities and pro players participating in the E3 2018 Fortnite Celebrity Pro-Am. The duos playing include:

  • Ninja and Marshmello
  • Myth and Paul George
  • Pokimane and Desiigner
  • Markiplier and Joel Mchale
  • Gotaga and Demetrious Johnson
  • Ali-A and Pete Wentz
  • Willyrex and Prince Royce
  • Xpertthief and Janina Gavankar
  • Nadeshot and Tyron Woodley
  • One_Shot_Gurl and Jack Falahee
  • King Richard and JT Brown
  • Stonemountain64 and Jordan Fisher
  • Continue reading…

Not Star Wars: The Other Lucasfilms

When you think of Lucasfilm, you probably think of Star Wars. Or at least, you think of Indiana Jones. If nothing else, it's safe to say you probably don't think of experimental biopics about illustrious Japanese authors, improvisational 2D animated films about nightmares, or movies about the invention of ill-fated cars.

But although Lucasfilm has, since they were taken over by Disney, become an institution exclusively dedicated to all things Star Wars (and, coming up, more Indiana Jones blockbusters as well), George Lucas's company has a long history of supporting independent artistic visions and stylistic innovation. Say what you will about Star Wars, but Lucas used the success of his most popular creation to try to give his contemporaries creative freedom, or to put their most challenging works of art in front of a larger audience, or to attempt - and sometimes, yes, even fail - to make interesting motion pictures with unique production challenges.

Continue reading…

H1Z1 Battle Royale on PS4 Promises Fast-Paced Carnage

If you need more Battle Royale in your life, have we got good news for you: the H1Z1 battle royale open beta is now available on PlayStation 4.

You can play the beta for free, with a full release scheduled for later this year. The PS4 version of the battle royale game puts a heavier emphasis on action with faster matches, and more vehicles and weapons.

Matches will now only last for 15 minutes or less. PS4 players can also look forward to trying out six new guns, including the KH43 and Marauder, a revamped UI, and a new take on power progression with an emphasis on pursuing mass airdrops.

Continue reading…

CoD Fans Are Trying to Figure Out the Size of Blackout’s Map

An avid Call of Duty fan has created a mathematical experiment to estimate the size of Black Ops 4's new Blackout map.

When the new battle royale mode Blackout was first unveiled in the reveal stream last week, Studio Design Director David Vonderhaar explained that Blackout's map will be over 1,500 times the size of the multiplayer map Nuketown. This little figure sparked excitement among fans and many started to plot out just how large the map will be.

YouTube user Drift0r decided to take the mathematical route. Using Black Ops 3's version of Nuketown, Drift0r used weapon ranges to calculate the length of the map. The Razerback puts out 30 damage up to 19 meters but anything closer lowers the damage output. Using this stat, Drift0r had a friend stand at the same length and made sure he could defeat him once his health was set at 30. The distance between the two players was just under two quadrants on the map grid, meaning that each square is roughly 10 meters.

Continue reading…

Runner 3 Review: A Bit Of A Trip

Out of the numerous games to spring up under the Bit.Trip umbrella, it's not exactly a surprise that the most accessible of the bunch, Bit.Trip Runner, would be the one to transcend its retro-styled roots. In bringing the Runner games' mechanics to a fancier playground on the Switch, developer Choice Provisions has made its most ambitious game yet--but in doing so, may have revealed the limits to how far it can push the concept. It's also the most difficult, and if you haven't already invested in a good sturdy case for the Switch that might stand up to having the system thrown at terminal velocity out of a living room window, now would be a good time.

On paper, the gameplay is as deceptively simple as it's always been. Your character runs forward automatically, and it's up to you to jump, duck, slide, and kick down obstacles until you reach the finish line. The secret sauce of the Runner series is that every action and every item in a stage is plotted to work with its music, a whole game trekking along to simple melodies. Stages can be unpredictable, but if you have any sense of rhythm whatsoever, losing yourself to the music can get you through the tougher moments.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

None of Runner 3’s tunes are terribly catchy, and quite frankly, it makes me wistful for the innovative chiptunes that accompanied the original Bit.Trip Runner. Most of the tracks settle for rudimentary and quirky when they could’ve absolutely gone big and eclectic. The furthest Runner 3 branches out in that regard is in the Danny Elfman-like haunted house tunes that accompany much of the second area of the game. At most, the music does the bare minimum: providing a beat for you to follow.

Most people will be able to blast through the first few stages easily, but Runner 3 ramps up the difficulty early on. Around the halfway point of the first area, stages start changing perspectives to an angle, but the shifts in viewpoint can make some of the jumps trickier than they need to be and obscure some obstacles. At its most aggravating, it's difficult to suss out where it's safe to land or what the timing needs to be to kick something out of your way. There are also moments where the game is too complex for its own good; for example, a machine that builds platforms as you run along, making anticipation impossible except through sheer trial and error--which can feel immensely cheap, especially as you get closer to the finish line.

That problem is made worse by the sheer length of each level. Although there are fewer stages in Runner 3, they go on longer than ever--a perfect run with no deaths can sometimes stretch on for four or five minutes. There are still checkpoints at the midpoint of each stage (and as before, if you like living dangerously, skipping the checkpoint gives you a ton of points), but each stage is so densely packed with obstacles this time around that those two minutes to get to safety can feel like an eternity. On top of that, the difficulty is wildly inconsistent; you might get stuck on an early stage that throws bizarre off-kilter obstacle patterns at you, and the next two stages could be walks in the park.

Compared to the relative austerity of the previous titles, Runner 3's environments go full-tilt wacky, overloaded with comical flourishes. The very first stage has you running through a breakfast island, a place where the palm trees are slices of cantaloupe and grapefruit, the rivers flow with milk and cereal, and the high roads are paved with waffles and toast. Later, another stage in Foodland sends you running through a giant refrigerator, bouncing off Jell-O cubes and jogging past some of the most outlandish and gross fake food products imaginable (personal favorites: Fish Errors, Beefmilk, and Cup O' Lumps in Milk Brine). Runner 3's levels are so immensely packed full of random amusements that you're equally likely to fail because you were busy staring at some visual gag happening off in the distance.

No Caption Provided

For those who do want more of a challenge, there are Hard variations of each stage, and ironically, there's a more gradual climb in difficulty with these than in the normal stages. In addition, the branching Hard routes tend to be where most of the game's collectibles are hiding, giving even more incentive for multiple playthroughs of an area. Said collectibles unlock a sizable amount of content, from the truly infuriating Impossible stages to new runners--with recurring characters from previous games rubbing shoulders with Shovel Knight and, for some reason, Eddie Riggs from Brutal Legend--to Retro stages which are built on a Hanna-Barbera aesthetic.

The greatest compliment to be paid to a game like Runner 3 is that after feeling the urge to toss a controller, it's hard to think of anything else except trying again. Runner 3’s greatest strength is in rewarding that perseverance. Getting through each stage means more jokes to see, more characters to play around with, and more secret stages to explore. Runner 3, over time, reveals itself to be a veritable buffet of weird and whimsical environments, and thrilling, precision-based gameplay, but make no mistake: you will have to work for your meal.

Jet Li’s Manager Responds to Fan Concerns Over Actor’s Health

Jet Li's manager released a statement to quell fans' concerns over the actor's health, following an unflattering photo posted online.

After seeing the photo of Jet Li with a fan on social media, a number of media outlets began speculating on the actors health, calling him "unrecognisable." Another suggested the picture showed Li being assisted as he walked. However, Li's manager, Steven Chasman, told The Washington Post it's nothing more than a bad picture.

Continue reading…