Monthly Archives: March 2018
Rare Studio Head on Sea of Thieves Post-Launch Plans
Rare has high hopes for Sea of Thieves, and according to studio head Craig Duncan, the development team intends to continue to support the game post-launch to make it "as big and successful as it can be."
On the latest episode of our monthly interview show IGN Unfiltered, Duncan said the studio "of course" has a roadmap and plan for the future of Sea of Thieves. "There's more stuff we want to add to Sea of Thieves," Duncan said, noting the team "definitely want
to be reactive" to fixing any balancing issues and bugs that might arise.
"Every single person I've talked to that launched a service-based game tells me, 'Hey, you think you know what you've gotta do—actually when you launch there'll be a load of different stuff,'" he explained, noting he's well aware there will probably be plenty of stuff the team wasn't aware of prior to release that they'll need to address after launch.
Cyberpunk 2077 Will Likely Be at E3 2018, Won’t Launch With Multiplayer
Cyberpunk 2077 will be shown in some capacity at this year's E3, and won't be launching with a multiplayer mode.
Speaking at CD Projekt's financial results conference, company president Adam Kiciński was asked about what could be shown at the LA gaming conference. "We haven't announced that yet," he replied, "we will announce it just before."
While there's a chance that that announcement could be 'we aren't showing anything at E3', it seems likely that we'll see a glimpse of the elusive RPG this June.
As has become a pattern with Cyberpunk details, there's not a great deal to go on, but Kiciński confirmed that the launch version of the game will be a single-player experience - but wouldn't rule out different plans for its expansions:
LEGO Tron: Legacy Set Brings Buildable Light Cycles
Based on a fan-made LEGO Idea, a Tron: Legacy Light Cycle is now a reality and is only a few days away from release.
LEGO has announced the new set will be available on March 31 for $34.99. The 230-piece set includes two buildable Light Cycles, three minifigures — Sam Quinn, Quorra, and Rinzler — and a Tron Grid/display base for the vehicles.
The set was pitched as part of the LEGO Ideas program in 2015. The base can be used to show off the build or split in two for use as a race between the two cycles. The set also includes Identity Discs, and translucent blue light-style elements like the vehicles' power streams.
John Boyega Wants To Produce An Attack On Titan Movie
Whilst promoting Pacific Rim Uprising, John Boyega has laid out his ideal, live action Attack on Titan movie.
John Boyega has been touring the globe to promote the upcoming film, but as well as Kaiju smashing mecha, he also spoke about his love for Attack on Titan. In an interview with MTV News, Boyega revealed that he’d be up for producing a live action Attack on Titan movie, and his vision for it.
Whilst discussing how he’d do an adaptation of the hugely popular anime and manga, he noted that he’d, "definitely cast a bunch of Japanese actors,” and that his adaptation would look, “epic.”
What Did You Think of This Week’s Comics?
The old IGN Comics review roundup may be retired, but we still want to make sure readers have a place to come together and discuss their favorite books of the week. Scroll down to check out some of our reviews and opinion pieces from the past week, and then head down to the comments section to get the discussion started.
Written by Jason Aaron | Drawn by Russell Dauterman w/ Ryan Stegman
"By their very nature, superhero comics at the Big Two don't often get to tell lengthy, complete stories with definitive endings. There's always another story to tell and another bend in the road for these heroes. Part of the appeal with Jane Foster inheriting the mantle of Thor is that her story can truly end. There may always be more enemies to battle and deeds to accomplish for the Odinson, but Jane has been fighting against her inevitable death since her very first appearance in Jason Aaron's run. And now that she's reached the end of her road, this series is paying off on years of crucial build-up." -Jesse
PUBG Updates: Event Modes Coming, Xbox Performance Improved
PlayerUnknown's Battlegrounds is getting updates for its different platforms in the form of limited-time event modes, as well as improved performance on Xbox One.
Following in the footsteps of Fortnite, Event Mode is "a periodically changing preset Custom Game" where the devs will be "trying new things and experimenting with different game parameters" with the new content "available in the game only for a limited time," according to the announcement.
The first limited time mode is going to be pretty basic, and will pit teams of eight players against each other, with the rifle drop rate doubled. If you think it doesn't sound all that different from the usual fare, you'd be right, but bigger things are planned for future modes.
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E3 2018: Super Smash Bros, Splatoon 2 Will Headline New Tournaments
Nintendo has announced that it will be holding tournaments for both Super Smash Bros for Switch and Splatoon 2 during its E3 showcase in Los Angeles happening later this year.
The Super Smash Bros Invitational will be held June 11 - 12 in LA, and the Splatoon 2 World Championship will be held on April 21, although Nintendo has yet to announce an exact venue for either event. The tournaments will showcase players from around the globe and will be streamed on YouTube and Twitch.
Fortnite’s February Revenue Eclipses PUBG
Last month, Fortnite's revenue topped that of its battle royale rival, PUBG, earning $126 million; an impressive feat considering it's a free-to-play game and all of that money came from in-app purchases.
By comparison, PUBG brought in $103 million, with most of that being attributed to the one-off purchase of the game itself, reports The Verge. While PUBG does offer in-app purchases, Bluehole hasn't mechanised the model as much as Epic, which rolls out new skins and emotes with each new season, as well event-specific items, like the recent Spring It On with its St. Patrick's Day-themed hero and rewards.
Battle Royale’s Players Helped Epic Find Fortnite’s Voice
Before Fortnite Battle Royale became the 40-million-plus players, live-streamed-by-Drake phenomenon it is today, Epic Games treated the competitive mode and its original with a more serious-minded tone.
But a certain player benchmark, and a realization of the excitement players had while playing Fortnite, caused a huge tonal shift in how Epic marketed its Battle Royale mode, and the game as a whole.
Speaking at GDC in a panel titled “Fortnite: An Unconventional Launch,” Ed Zobrist, head of publishing at Epic Games for Fortnite, Spyjinx, and Fortnite: Battle Royale touched on the surprising aspects of both the original and Battle Royale launches of Fortnite.