Monthly Archives: February 2015
Dragon Ball Xenoverse: Fix History, 1 Battle at a Time
Vegeta and Nappa laugh triumphantly, their giant-ape forms towering over the crumpled bodies of Gohan and Krillin. Goku arrives too late to save them, and the transformed Saiyans smack him down without breaking a sweat. If you're a Dragon Ball Z fan, you know this scene is all wrong – and that's the point. In Dragon Ball Xenoverse, a pair of new villains are disrupting history itself, and as a warrior summoned by Trunks, it's your job to restore events to their canonical state.
In this case, my created fighter – a female Majin with round staring eyes who could have just as easily been a human, Namekian, Saiyan, or a member of Frieza's still-unnamed race – leapt back to the start of the scene I'd just witnessed, intervening in the battle between the invading Saiyans and the Z Fighters. My previous experience with DBZ games has involved short, relatively direct fights, so I was surprised to find that this battle – one of many story-driven missions in Xenoverse's single-player storyline – was actually a long, multi-stage affair that started with a fight in a narrow canyon against waves of small, gremlin-like Saibamen.
Titans Clash in Naruto Shippuden’s Next-Gen Debut
If there's a prize for anime games that look better than the animation they're based on, it should really go to the Naruto Shippuden: Ultimate Ninja Storm series. Developed by the same minds that made Asura's Wrath, the games are characterized by beautiful visuals, breathtaking animation, and a frequently enormous sense of scale – all of which contrast sharply with their simple controls and uncomplicated fighting. Now that the series is making the jump to PS4 and Xbox One (and PC, although it's not the series' first time on that platform), it's poised to be prettier than it's ever been before, and my first taste of it did not disappoint.
My time with Ultimate Ninja Storm 4 consisted of a short, very heavily directed fight between two giants of the series, Hashirama Senju and Madara Uchiha, who were battling inside what looked like a forest clearing under the watchful eyes of the massive fox demon, Nine-Tails. Playing as Hashirama on PS4, the controls were instantly familiar; holding the thumbstick in different directions while hammering Circle let me bust out different combos, for example, while tapping L2 let me teleport out of the way of incoming attacks. It's not Street Fighter, but it's still a lot of fun. Super attacks, meanwhile, sometimes come with lots of dramatic close ups of highly expressive faces, as well as quick-time events – so it's a good idea to always be ready to mash some buttons.
Mortal Kombat X Kollector’s Editions Revealed
Warners Bros. has revealed a number of different special editions of Mortal Kombat X, all of which are available to pre-order now.
The Kollector's Edition by Coarse, Kollector's Edition and Limited Editions will only be available for PS4 and Xbox One, while the Premium Edition is available for all platforms.
First up, The Kollector's Edition by Coarse costs £100 / $150 and comes with a Scorpion figurine and accompanying Certificate of Authenticity signed by artists Sven Waschk and Mark Landwehr. An in-game skin for the ninja based on the figure will also be included. Finally, you'll get the Kombat Pack, which includes four additional unnamed fighters who will apparently be a mix of older Kombatants and guest characters.
WWE 2K15 DLC for 2K Showcase Available Today
The first addition to WWE 2K15's story-driven 2K Showcase mode, One More Match, is available today.
One More Match focuses on the classic rivalry between Christian and Randy Orton in 2011, letting players experience the highs and lows of Christian's journey to regain the WWE World Heavyweight Championship after losing it to Orton one night after his victory. Christian's quest will be played out in matches against Orton on SmackDown, Over the Limit, Capitol Punishment, Money in the Bank and SummerSlam.
The DLC will allow players to play as the 2011 versions of Christian, Randy, Edge, Mark Henry and Sheamus in the aforementioned arenas.
You can download the One More Match DLC today for an RRP of $9.99 US, or nab it as part of the WWE 2K15 Season Pass.
Office Puts Microchips Under Employees’ Skin
A hi-tech office block in Sweden is trialling a scheme in which its tenants have microchips inserted into their hands in order to gain entry to the building.
As reported by the BBC, the radio-frequency identification (RFID) chips are provided by the Swedish Biohacking Group, and enable tenants in the Epicenter office block to open doors and even operate the photocopiers. Future services are expected to include the ability to pay at the office cafe without needing to get out a card.
The chips are about the size of a grain of rice and are inserted by a tattooist between the thumb and index finger, with pain apparently no greater than that of an injection. Though it's claimed that this will eventually make things easier, the BBC reports it's not always the case, and their reporter actually had to twist his arm into a rather unnatural position to get the photocopier to work.
Here’s How One Indie Dev Got A License to Make Duke Nukem Games
A new Duke Nukem collection is coming to mobile, but how did one indie developer get permission to release a host of Duke games on a different platform?
The Duke Nukem 3D: Hail to the King Collection brings the 1996 PC title Duke Nukem 3D – complete with the expansions Duke It Out in D.C, Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter –1997's Duke Nukem 64 and the PlayStation iteration of Duke Nukem: Total Meltdown to modern Android devices.
The collection is being developed by Voidpoint’s Richard Gobeille, who some may know as the dev responsible for creating EDuke32 – an enhanced version of Duke3D for Windows, Linux, and Mac.
“Duke Nukem 3D: Hail to the King Collection is developed in-house and will be self-published. The story of how it came to be is pretty odd, though!” Gobeille tells IGN.
Blizzard Releases Warcraft 3 Assets to Starcraft 2 Modders
Blizzard has released the official assets used to make Warcraft III for StarCraft II Arcademodders to make use of.
A post on the Battle.net blog explains all the hero models for the primary four races, all neutrals creatures along with their sounds, structures, spell effects, ambient sounds, music and custom user interfaces for each race are all available.
What does this mean? Well, the Arcade serves as a portal for modders to share their creations, and other members of the community to download them. While some change game modes or other features, the more ambitious in the community have the ability to build entire games from scratch.
This iPhone 6 Case Turns Your Phone into Burton’s Batmobile
A new iPhone 6 case has been unveiled that transforms your phone into the Batmobile seen in Batman and Batman Returns.
The case, which you can see below, costs around $50 and comes replete with LED lighting and a projector that casts the Bat-Signal. The Home Button, meanwhile, is covered by a version of the Caped Crusader's utility belt and the camera lens can be accessed via pop-out front wheels.
All told it's pricey, but pretty damn impressive! So if you've been spending your time since the iPhone 6 launched thinking that while it's a great device, it sure could do with being a little bit bulkier, then consider your prayers answered!
BioWare: Mass Effect 4 Won’t be Like Dragon Age: Inquisition
The next game in the Mass Effect franchise won't necessarily be looking to Dragon Age: Inquisition for inspiration, despite the game's strong critical and commercial performance.
That's according to BioWare general manager Aaryn Flynn, who explained on NeoGAF that despite both titles making use of DICE's Frostbite Engine and open world gameplay, Mass Effect will be paying far greater tribute to the previous entries in the franchise than Dragon Age: Inquisition does.
"All of our games are using Frostbite now," he explained. "We've said the next Mass Effect (and our new IP, but I won't expand on that yet) uses some of the technology from DAI. We've been enjoying building larger areas that you can explore with less friction, so that'll be there as well.
Game of Thrones: Episode Two – The Lost Lords Review
Author George R. R. Martin's A Song of Ice and Fire opens with a densely packed prologue. He gives you a taste of the world and its simmering dangers, a glimpse of attitudes in Westeros, and just enough information to get you wondering. It's a slow build-up to a dramatic payoff, and it takes a lot of patience and faith that things will get interesting before you get there. Telltale Games has taken this approach with its Game of Thrones video game, in that its second episode is where the story really begins. Having dedicated the entire first episode to setting the stage for the Forrester family's troubles, Telltale gets the ball rolling in Episode Two, The Lost Lords. The Forresters and their companions continue to be the most interesting characters on screen, and their ups and downs echo the flow of Martin's storytelling to great effect.
The Lost Lords opens on one of Episode One's more enigmatic lost ones, Asher Forrester, second-eldest son of the house and currently exiled in Yunkai. Yunkai, as you know, is Daenerys Targaryen's current pit-stop on her march to reclaim the Iron Throne. Meanwhile, Mira is still trying to leverage the favors of Margaery Tyrell and Tyrion Lannister in her family's favor, as well as balancing her strained friendship with another handmaiden. Gared Tuttle has just reached the Wall and is preparing to take the Black, joining the ranks of the Watchers that guard Westeros's northern border. And the situation at Ironrath continues to worsen, with the death of one lord and the unexpected arrival of another.
The first episode focuses entirely on the Forrester family, while The Lost Lords introduces others connected to them. We see two young women from other Northern houses come to comfort the grieving clan. In King's Landing, Mira's fellow handmaiden, Sera, is revealed as more than just an airheaded girl with dreams of marrying up. And in Yunkai, Asher hunts former slave-lords with his best friend, a female sellsword named Beskha.
Beskha is the most vivid of the new original characters, a boisterous, dirty-talking gal clad in leather who easily jokes about whores and who bounties with Asher. She's a strong addition to an already strong cast and is somewhat reminiscent of canon character Brienne of Tarth-- tall, muscular, brave, but with her own pack of secrets. During my time with The Lost Lords I latched onto Beskha, who felt like she had been hiding in dark corners of Westeros all along as we watched Daenerys and her retinue march on Yunkai.
Some of Episode Two’s best moments take place at the beginning, and it's hard to describe how profoundly they affect the overall plot without giving too much away. If you're familiar with Martin's literary tricks--such as writing deaths of those gone for good, only from another character's perspective--you may have picked up their presence in Episode One, but in this episode they're more pronounced. The events in this episode's first two scenes feel like they were pulled directly out of the books or television show.
That's not where the familiarity stops, either. The Lost Lords feels like a piece straight from the source material and more intimately connected to the Game of Thrones universe than Iron from Ice. Granted, Iron from Ice was mostly scene-setting: who's dead, who's alive, who’s unaccounted for but still not out of the game. Iron from Ice was the vehicle that got every character where they needed to be. Now, things become interesting. The Lost Lords is your reward for this long set-up, and not only is it well worth the wait, but it's worth several replays if you're the kind of person who needs to know the outcome of all choices on the table.
As with the previous episode and other Telltale titles, combat requires the same string of quicktime prompts in order to dodge swords, stab opponents, and duck under flying furniture. The first combat sequence in The Lost Lords one-ups the intro to Iron from Ice, presenting a close-quarters scuffle bloodier and more acrobatic than anything thus far. It's intimate, violent and just so Game of Thrones, it sent a chill down my spine. This episode's action sequences also move a little more quickly, which can cause you to die more quickly. However, the game autosaves every few moves and plunks you into the action with little progress lost, forgiving mistakes more easily and minimizing grievances.
There are a few light sequences in which you have Gared training for a spot on the Night's Watch. You have to carry barrels across a yard, perform some basic sword moves against another trainee, and shoot straw dummies with arrows. It's a brief string of moments that bring you into the fold of black cloaks and justify Jon Snow's presence, and, while it's pleasant within Gared's story arc, it feels shoehorned in when you look at the broader scope of things. It's not as dire as choosing whether or not to dispose of a murder weapon or bully someone into marrying you, and creates a bit of a lull in the middle of an otherwise high-energy episode.
Telltale's games present the possibility of your choosing your own route through a story, with each choice impacting events further out. In Game of Thrones, you don't just have one way to steer; there are nearly half a dozen wheels spinning at once that need to be accounted for. And each spinning wheel affects the other without knowing the others' situation. Playing as the Forresters is a long game of telephone in which no one actually talks and all parties must consider each other at all times. The politics in Game of Thrones is incredibly stressful, and the scenarios produce the same feeling as episodes from the HBO show like "The Mountain and the Viper" and "Blackwater." Things have also started getting really scummy. The game nails the idea of backstabbing lords and unsuspecting servants in King's Landing, capturing the same urgency and dismay we've come to expect from something carrying "Game of Thrones" in the title.
Normally, having so many things to keep track of in a video game is somewhat irritating, such as having to keep track of too many sidequests and remembering what NPCs need what item and when. Yet, Game of Thrones makes the act of forgetting what you did with one character not frustrating, but agonizing in the most entertaining way. Early on in the episode, I had an opportunity to forge a letter to someone that would greatly affect an outside union with House Forrester. I chose to write the letter, but by an hour later had completely forgotten about it, until someone suddenly brought it up. The letter-receiver and the member of my house they spoke to didn't know I had written the letter, taking the forged signature at face value. My first thought was how clever I had been. The second was that, oh my God, that act will probably destroy me later--both me and my house.
In Game of Thrones you're thinking for four people who, in turn, have to consider a dozen others in every decision they make. On a handful of occasions you have to choose whom to trust and whether or not to keep someone's confidence. Banking secrets may help you later, but breaking someone's faith may mean they throw you, literally, to the lions. Navigating conversations with some of the franchise's biggest characters like Tyrion and Jon Snow can be nerve-wracking, as these are the people in power you need to endear yourself to. But they are just the garnish on the proverbial cocktail Telltale has created with Game of Thrones' original characters.
The Lost Lords offers no respite from the anguish of Iron from Ice, and keeps the energy and intrigue up in surprising ways. It's evident every choice you make affects members of your far-flung family, and while it's strenuous to keep track of who is doing what so you don't screw over one of your relatives, it's the fact that your entire family's honor is hanging in the balance that really keeps you on your toes. And with very few opportunities to breathe and survey the damage in Episode Two, you often forget just how strongly your choices ripple out to your loved ones. It's genuinely tough trying to decide the best way out. Or the safest way. This is the real Game of Thrones.