Monthly Archives: January 2015
Agent Carter Creators Talk Hydra, Superpowers and More
Christopher Markus and Stephen McFeely have become a big part of the Marvel Cinematic Universe team, having worked on the screenplays Thor: The Dark World, Captain America: The First Avenger and Captain America: The Winter Soldier, and with the duo once more collaborating for the upcoming Captain America: Civil War – a notably large project that will also feature Robert Downey Jr. as Iron Man and the introduction of Chadwick Boseman as Black Panther.
In the midst of this, Markus and McFeely are the creators of Marvel’s Agent Carter, the new eight-episode TV series featuring Hayley Atwell reprising her role as Peggy Carter from the Captain America films. I was recently among a group of press who spoke to Marcus and McFeely about how much they’ve been able to be inbolved in Agent Carter week-to-week (after they wrote the first episode), why they like having a shorter run of episodes, the role Hydra could play in the series should it continue and more.
First Fantastic Four Trailer Arrives Online
A teaser for the forthcoming Fantastic Four reboot has hit the net, giving audiences a first look at the new iterations of Reed Richards, Sue Storm, Johnny Storm and Ben Grimm.
They are played by Miles Teller, Kate Mara, Michael B. Jordan, and Jamie Bell in this version, while the teaser is serious and foreboding, suggesting that the tone will be much darker than previous FF movies.
Chronicle helmer Josh Trank directs, with The Fantastic Four hitting screens worldwide the first week of August, and the synopsis as follows:
Fantastic Four, a contemporary re-imagining of Marvel’s original and longest-running superhero team, centres on four young outsiders who teleport to an alternate and dangerous universe, which alters their physical form in shocking ways. Their lives irrevocably upended, the team must learn to harness their new abilities and work together to save Earth from a former friend turned enemy.
Capcom Announces Dragon’s Dogma Online
A free-to-play Dragon’s Dogma MMO is coming to Eastern territories.
As first spotted by Gematsu in this week’s Famitsu magazine, players assume the role of an Awakened in the land of Lestaria. While parties can unite up to four players, what’s not clear yet is whether that’s four players plus four pawns or four players minus pawns. That said, should players decide to go it alone or with just an AI pawn for company, they can. If you're seeking a party, town lobbies are said to hold up to 100 people.
Dragon’s Dogma Online follows the formula laid out in the first game and Dark Arisen, clinging attacks return, as do over-sized boss fights (think Phantasy Star meets Tolkien). In terms of what classes will be available at launch, there are Fighter, Hunter, Priest, and Shield Sage. As with past titles, players will be able to change their job as they see fit.
Five Nights at Freddy’s 3 Appears on Steam Greenlight
Point-and-click survival horror game Five Nights at Freddy’s 3 has surfaced on Steam Greenlight, along with a brief description of what players can expect when The Horror Attraction opens its doors to an unsuspecting public.
According to the game’s Greenlight page, Five Nights 3 takes place some 30 years after the closure of Freddy Fazbear’s Pizza, with the horrors that took place there becoming nothing more than folklore.
the owners of ‘Fazbear's Fright: The Horror Attraction’ are determined to revive the legend and make the experience as authentic as possible for patrons,” reads the Greenlight description, “going to great lengths to find anything that might have survived decades of neglect and ruin.
World Of Warcraft Patch Gives You Selfies and Instagram-like Filters
World of Warcraft players will soon be able to flaunt their lip-twitching (or maniacal-eyed) virtual characters for the world with the roll out of Patch 6.1, currently live on the Public Test Realms, and its S.E.L.F.I.E. Camera.
Players are awarded the S.E.L.F.I.E. Camera when they complete Field Photography, a rare level 100 garrison mission that requires players to photograph “all they can" in Nagrand. The in-game selfie app automatically focuses on the character's face as it models a range of expressions, as seen on your everyday Instagram account. Players can control the camera and capture the perfect pouting selfie with a one key press.
Grim Fandango Remastered Review
In video games, some trends go out of style, and old stand-bys are cast aside when better alternatives are discovered. Some elements of art are timeless, however. Language and culture may change, but empathetic characters and great stories never fade from fashion. Grim Fandango has always stood tall as one of the PC adventure greats, and the deft storytelling and warm humor that made it so inviting remain evergreen.
You can thank Manny Calavera for that warmth, which may come as a surprise given that he’s cold and buried. Manny is a travel agent in the land of the dead, where he suffers the arrogance of a cocksure co-worker and the disrespectful gaze of a corrupt boss. They’re all skeletons--most dead people are, of course--but they’re more human than most video game characters. As Manny flees his job in pursuit of the beautiful and skinless client who has captured his heart, he surrounds himself with an eclectic array of kooks, including the obese and naive Glottis, a demon mechanic prone to betting on cat races. “The doctors made me promise I wouldn't do it any more,” he says, when Manny confronts him. “But they can’t get in the high roller’s lounge, now can they?”
Glottis is Manny’s closest friend, but there’s room in his life for other demons--and more than a few souls who have wandered off the four-year path to the ninth underworld. This is Mictlan, the afterlife through the eyes of the Aztecs, who envisioned that path as being filled with deadly obstacles like winds made of razor-sharp blades. Manny encounters obstacles (this is a puzzle-adventure, after all), but few are quite as deadly as knife-wind, though there are dangerous flaming beavers to contend with. In its illustrations, the holy Codex Borgia depicts Mictlan as teeming with surreal wildlife and grotesque deities; Grim Fandango looks to Mexican celebration Dia de Muertos for its primary artistic inspiration, however. It’s as if Manny and his skeletal friends have leapt from a José Guadalupe Posada drawing, or perhaps just escaped a particularly joyous Day of the Dead celebration.
You needn’t know about Grim Fandango’s cultural significance to grow attached to its characters. Every situation is steeped in humor, but the chuckles rarely come at anyone’s expense. The game is both funny and gentle: even the most mercurial residents of this world are allowed their dignity, and the adventure is better for it. Glottis may be good for some lighthearted comedy, but he’s not the butt of the joke; when he tells Manny, “I don't want to be a pianist any more. I'm a mechanic,” it’s hard not to be moved. It’s a fitting tone, considering how Dia de Muertos invites us to celebrate those that have passed by remembering how they made us laugh. Manny’s surname itself refers both to actual skulls as well as to humorous poems that honor the dead, which makes a scene in which he attempts a bit of beat poetry particularly wonderful. (“My teeth... Everythingness. Or is it? I am your failure. Ske-bee bop, bop! Ske-bee bop, bop! Woman? The phone is for you.”)
But what about the play? Returning to an old game can make you appreciate advancements that have since come. Playing Grim Fandango Remastered, however, might make you wonder why point-and-click adventures didn’t more frequently crib from its pages. You do not swipe a cursor around, hunting for interactive objects. Instead, you steer Manny directly using either the original's tank controls or an updated scheme in which Manny moves in the direction you push, and his bony head turns to look at the people he can speak with and the things he can collect as you pass them. (The PC version of the remaster comes with a point-and-click scheme, but Grim Fandango is at its most personal when you use direct controls.) It’s a lovely solution to a genre-wide design issue, yet so uncommon that it feels utterly fresh. The game’s inventory management is equally brilliant: Manny reaches into his suit jacket and cycles through each item one at a time. There is no laborious item combining within the inventory screen, and developer Double Fine never allows Manny’s jacket to become overstuffed with doodads.
That means that the focus can remain on the puzzles themselves, almost all of which make absolute sense within this world. It may sound silly, but in context, it makes absolute sense that you would scare away pigeons by fooling them into pecking an inflated balloon animal. If you get stuck, it’s not because you aren’t following a ridiculous line of logic that no reasonably smart person could guess. No--chances are you haven’t explored thoroughly enough, or Double Fine actually managed to fool you with a red herring, such as one involving a loaf of ceremonial bread and an old-fashioned pneumatic tube.
That isn’t to say Grim Fandango doesn’t harbor its minor annoyances. It’s easy, for instance, to walk into that elevator in Rubacava by accident when you wander too close and descend to ground level, only to have to get back in and rise again to the top. More relevant is the remastering itself, which might leave you disappointed in light of the dramatic visual transformations we see in remakes like Oddworld: New ‘n’ Tasty!, or remasters like Halo: Combat Evolved Anniversary. You can see the differences between the old version and the remaster with a click of a button, and you’ll note that environments and cutscenes haven’t changed in any meaningful way. Granted, Grim Fandango’s background art remains vibrant, but the new, smooth character models and shadows sometimes look out of place as a result. I often found myself sticking with the original models just because they looked more natural in front of the low-resolution backgrounds.
There is a significant bright side if you are interested in video game archival, however: developer commentary. It’s an all-too-rare treat, and one that belongs in any remaster, of which there have lately been too many to count. Of course, it helps that Grim Fandango lead developer Tim Schaefer is so good-natured when sharing his memories, but the commentary is endlessly entertaining, whether the Double Fine team is cracking jokes about dulce de membrillo (would have thought that a brief story about quince cheese would be so silly and sweet?) or waxing serious about the Red Scare. The director’s commentary is a standard DVD and Blu-Ray feature, which makes the scarcity of video game commentary all the more disheartening, particularly when remasters, remakes, and reimaginings are de rigeur.
Grim Fandango’s greatest triumph, however, is that you needn’t overflow with nostalgia to appreciate its greatness. There is only this boisterous world and the unionized bee-demons that inhabit it, which you see through the eyes of one Manny Calavera, an everyday hero that has rightfully earned a place in video game history. Even if you don’t know what happens at the end of the line, you’re guaranteed to enjoy the trip.
Casting Call Reveals Possible Supervillain in Civil War
If a recent casting call is anything to go by, supervillain Baron Zemo will be appearing in Captain America: Civil War, and what's more, he'll be played by Inglorious Basterds' Daniel Brühl.
The revelation comes via a Disney casting sheet found on moviecastingcall.org, which lists Brühl among the rest of the cast.
For those unfamiliar with Baron Zemo, he was first introduced in Marvel comics as Heinrich Zemo, a supervillan who took up the 'Baron Zemo' legacy title in 1964. Heinrich was an evil Nazi scientist who caused great trouble for Cap during the WW2 era; after his death, his son son Helmut became the new Baron Zemo, and eventually grew into one of Cap's most feared villains in the modern day. It's unclear which Zemo Brühl will be playing (if this casting call is to be believed, of course), but an argument can be made for both characters - whether it's Heinrich in flashbacks or Helmut in the present.
Xbox One Controller Firmware Update Rolls Out to Preview Members
Microsoft is today rolling out an Xbox One controller firmware update to Preview Program members, according to a post on the Major Nelson blog.
By updating their Xbox One controllers with the latest preview build (OS version > 1502.150120), Xbox Preview Program members will receive Quick Connect and a slew of fixes. Quick connect shaves controller connections to an Xbox One down to approximately 2 seconds from the previous time of 4 to 5 seconds when powering on a controller. The firmware update It also introduces stability improvements a batch of fixes to address issues brought up by users and preview members.
NASA Releases Footage of Near Miss Asteroid and Its Moon
NASA has released footage showing that a small asteroid that passed by Earth today has an even smaller moon.
The data, collected by NASA's Deep Space Network antenna at Goldstone, California, shows Asteroid 2004 BL86 at about 745,000 miles (1.2 million kilometers) from earth. The asteroid itself is about 1,100 feet (325 meters) wide, while its tiny moon is just 230 feet (70 meters) across. That's the same size as the radar dish that captured the images.
NASA first announced the asteroid would be making its run by Earth two weeks ago, saying there was no need to panic and that the close approach would provide a unique opportunity for study. That proved to be an accurate assessment: at the time the chunk of rock was thought to be about half a kilometer wide and no one knew it had a moon.
NASA Releases Footage of Near Miss Asteroid and Its Moon
NASA has released footage showing that a small asteroid that passed by Earth today has an even smaller moon.
The data, collected by NASA's Deep Space Network antenna at Goldstone, California, shows Asteroid 2004 BL86 at about 745,000 miles (1.2 million kilometers) from earth. The asteroid itself is about 1,100 feet (325 meters) wide, while its tiny moon is just 230 feet (70 meters) across. That's the same size as the radar dish that captured the images.
NASA first announced the asteroid would be making its run by Earth two weeks ago, saying there was no need to panic and that the close approach would provide a unique opportunity for study. That proved to be an accurate assessment: at the time the chunk of rock was thought to be about half a kilometer wide and no one knew it had a moon.